﻿    using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCAITowerUnactived  : RCAITowerBase
    {
        protected override void OnEnter()
        {
            controller.SetEnableEffect(false);
        }

        protected override void OnTick()
        {
        }

        protected override void OnLeave()
        {
        }
    }
}